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- on mouseDown me
- repeat while the mouseDown
- if the locV of sprite 44 = 100 then
- sprite(44).color = rgb(0, 255, 255)
- set the blend of sprite 44 to 100
- else
- if the locV of sprite 44 < 100 then
- set the blend of sprite 44 to 100
- redr = (55 + (45 - the locV of sprite 44)) * 5.66699999999999982
- redg = 255
- redb = redg
- sprite(44).color = rgb(redr, redg, redb)
- else
- set the blend of sprite 44 to (101 + (225 - the locV of sprite 44)) * 0.44400000000000001
- end if
- end if
- set the locV of sprite 44 to the mouseV
- set the locV of sprite 63 to the mouseV
- if the blend of sprite 44 < 10 then
- showit(63, 63)
- else
- hideit(63, 63)
- end if
- updateStage()
- end repeat
- end
-
- on mouseUp me
- set the locV of sprite 44 to the mouseV
- set the locV of sprite 63 to the mouseV
- end
-